India
Thirteen cards, a wild rank turned up at the deal, and a declaration needs two runs with one of them clean.
Play Indian Rummy onlineFree, no account needed. The table starts from exactly the rules on this page, and the host can change any of them to match how your family plays.
Get rid of every card in your hand by laying down melds. The first player out ends the hand and everyone else is penalised for what they are still holding. The match ends when somebody reaches 250. A low score is a good score.
There are only two kinds, and both need at least three cards.
A set is not a run. Three nines are a set however you look at them.
2 decks are shuffled together — 106 cards, including 2 jokers. The player to the dealer’s right cuts, choosing how far down to take it. Everyone gets 13 cards.
The first time you draw in a hand you may take the top discard and simply keep it.
There is no minimum to open with: put melds down as soon as you have one.
One card is turned up at the deal and stays on show. You may take it instead of your normal draw, but it is only yours if you go out that same turn. If you cannot, put it back — your turn is not over, and you draw as usual. One try per turn.
A joker stands in for any card, 2 per meld at most.
Left in your hand at the end, a joker costs you nothing.
You go out by getting rid of everything, finishing with a discard.
Everyone else counts what is left in their hand: pip value for the numbers, 10 for a picture card, 10 for an ace, 0 for a joker. A player who never opened takes a flat 80 instead.
Indian Rummy India