UK · South Africa
Thirteen cards, open at 40, and aces are high only — no A-2-3.
Play Kalooki onlineFree, no account needed. The table starts from exactly the rules on this page, and the host can change any of them to match how your family plays.
Get rid of every card in your hand by laying down melds. The first player out ends the hand and everyone else is penalised for what they are still holding. The match ends when somebody reaches 150. A low score is a good score.
There are only two kinds, and both need at least three cards.
A set is not a run. Three nines are a set however you look at them.
2 decks are shuffled together — 106 cards, including 2 jokers. The player to the dealer’s right cuts, choosing how far down to take it. Everyone gets 13 cards.
Before you can put anything on the table you must open: one lay-down, worth at least 40 points. Until then you cannot meld, add to anyone else’s melds, or take a joker off the table.
Jokers count as whatever card they stand for towards that total.
A joker stands in for any card, 1 per meld at most. Once you have opened you can hand over the real card it represents and take the joker back, but you must play it again the same turn.
Left in your hand at the end, a joker costs you 15 points — the most expensive card in the game.
You go out by getting rid of everything, finishing with a discard.
Everyone else counts what is left in their hand: pip value for the numbers, 10 for a picture card, 11 for an ace, 15 for a joker. A player who never opened takes a flat 50 instead.
Kalooki UK · South Africa